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Showing posts from July, 2024

AN EFFICIENT LINE CLIPPING ALGORITHM FOR CIRCULAR WINDOWS USING VECTOR CALCULUS AND PARALLELIZATION

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 AN EFFICIENT LINE CLIPPING ALGORITHM FOR CIRCULAR WINDOWS USING VECTOR CALCULUS AND PARALLELIZATION   Prastut Kumar1 , Fenil Patel1 and Rajesh Kanna2  1&2 Department of Computing Science & Engineering, Vellore Institute of TSZechnology, Chennai Campus  ABSTRACT  With the advent of digitization and growing abundance of graphic and image processing tools, use cases for clipping using circular windows have grown considerably. This paper presents an efficient clipping algorithm for line segments using geometrical features of circle and vector calculus. Building upon the research with rectangular windows, this method is proposed with the belief that computations are more expensive (heavy) than other computations. Execution time can be drastically improved if we replace expensive computations with cheaper computations. The cheaper computations can be computed even more efficiently using parallelization thus improving time complexity.  KEYWORDS ...
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  International Journal of Computer Graphics and Animation (IJCGA)   ISSN: 2231 – 3281 (Online); 2231 – 3591 (print) Listed in ERA 2023 as per the Australian Research Council (ARC) Journal Ranking.   https://airccse.org/journal/ijcga/index.html   Scope & Topics   Computer graphics and animation has become a key technology in determining future research and development activities in many academic and industrial branches. The aim of this journal is to be an international peer-reviewed open access forum for scientific and technical presentations and discus the latest advances in Computer graphics and animation.   Topics of Interest   Computer Graphics   ·           Modeling ·           Rendering ·           HCI/user interfaces ·         ...

Another Simple but Faster Method for 2D Line Clipping

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 Another Simple but Faster Method for 2D Line Clipping Dimitrios Matthes and Vasileios Drakopoulos, Department of Computer Science and Biomedical Informatics, School of Science, University of Thessaly, Lamia 35131, Greece Abstract The majority of methods for line clipping make a rather large number of comparisons and involve a lot of calculations compared to modern ones. Most of the times, they are not so efficient as well as not so simple and applicable to the majority of cases. Besides the most popular ones, namely, Cohen-Sutherland, Liang-Barsky, Cyrus-Beck and Nicholl-Lee-Nicholl, other lineclipping methods have been presented over the years, each one having its own advantages and disadvantages. In this paper a new computation method for 2D line clipping against a rectangular window is introduced. The proposed method has been compared with the afore-mentioned ones as well as with two others; namely, Skala and Kodituwakku-Wijeweera-Chamikara, with respect to the number of operat...

International Journal of Computer Graphics and Animation (IJCGA)

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  International Journal of Computer Graphics and Animation (IJCGA)   ISSN: 2231 – 3281 (Online); 2231 – 3591 (print) Listed in ERA 2023 as per the Australian Research Council (ARC) Journal Ranking.   https://airccse.org/journal/ijcga/index.html   Scope & Topics   Computer graphics and animation has become a key technology in determining future research and development activities in many academic and industrial branches. The aim of this journal is to be an international peer-reviewed open access forum for scientific and technical presentations and discus the latest advances in Computer graphics and animation.   Topics of Interest   Computer Graphics   ·           Modeling ·           Rendering ·           HCI/user interfaces ·         ...

11th International Conference on Signal, Image Processing and Multimedia (SPM 2024)

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Submit Your Research Articles...!!!   Welcome To SPM 2024   11th International Conference on Signal, Image Processing and Multimedia (SPM 2024)   July 27 ~ 28, 2024, London, United Kingdom   https://cseit2024.org/spm/index   Important Dates   Third Batch: (Submissions after June 01, 2024)   Submission Deadline: July 20, 2024(Final Call) Authors Notification: July 24, 2024 Registration & camera – Ready Paper Due: July 25, 2024   Contact Us   Here’s where you can reach us: spm@cseit2024.org (or) spmconf@yahoo.com

Computer graphics and animation

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  International Journal of Computer Graphics and Animation (IJCGA)   ISSN: 2231 – 3281 (Online); 2231 – 3591 (print) Listed in ERA 2023 as per the Australian Research Council (ARC) Journal Ranking.   https://airccse.org/journal/ijcga/index.html   Scope & Topics   Computer graphics and animation has become a key technology in determining future research and development activities in many academic and industrial branches. The aim of this journal is to be an international peer-reviewed open access forum for scientific and technical presentations and discus the latest advances in Computer graphics and animation.   Topics of Interest   Computer Graphics   ·           Modeling ·           Rendering ·           HCI/user interfaces ·         ...