3-PHASE RECOGNITION APPROACH TO PSEUDO 3D BUILDING GENERATION FROM 2D FLOOR PLAN
Raj Kishen Moloo
Computer Science and Engineering Department,
University of Mauritius, Reduit, MauritiusMuhammad Ajmal Sheik Dawood
MSc Student, University of Essex, Colchester, Essex, UK Abu Salmaan Auleear
Senior Web-Designer, Chesteroc ltd (Mundocom Mauritius), Ebène,
ABSTRACT
Nowadays three dimension (3D) architectural visualisation has become a powerful tool in the
conceptualisation, design and presentation of architectural products in the construction industry, providing
realistic interaction and walkthrough on engineering products. Traditional ways of implementing 3D
models involves the use of specialised 3D authoring tools along with skilled 3D designers with blueprints of
the model and this is a slow and laborious process. The aim of this paper is to automate this process by
simply analyzing the blueprint document and generating the 3D scene automatically. For this purpose we
have devised a 3-Phase recognition approach to pseudo 3D building generation from 2D floor plan and
developed a software accordingly.
Our 3-phased 3D building system has been implemented using C, C++ and OpenCV library [24] for the
Image Processing module; The Save Module generated an XML file for storing the processed floor plan
objects attributes; while the Irrlitch [14] game engine was used to implement the Interactive 3D module.
Though still at its infancy, our proposed system gave commendable results. We tested our system on 6 floor
plans with complexities ranging from low to high and the results seems to be very promising with an
average processing time of around 3s and a 3D generation in 4s. In addition the system provides an
interactive walk-though and allows users to modify components.
KEYWORDS
Image processing, analysis, recognition, 3D, Architectural plan, Virtual Reality, Object Extraction.
More Details : http://airccse.org/journal/ijcga/papers/1211ijcga02.pdf
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