Animation of 3D Human Model Using Markerless Motion Capture Applied To Sports
Ashish Shingade1
and Archana Ghotkar2
1,2Department of Computer Engineering, Pune Institute of Computer Technology,
Pune, India
ABSTRACT
Markerless motion capture is an active research in 3D virtualization. In proposed work we presented a
system for markerless motion capture for 3D human character animation, paper presents a survey on
motion and skeleton tracking techniques which are developed or are under development. The paper
proposed a method to transform the motion of a performer to a 3D human character (model), the 3D
human character performs similar movements as that of a performer in real time. In the proposed work,
human model data will be captured by Kinect camera, processed data will be applied on 3D human model
for animation. 3D human model is created using open source software (MakeHuman). Anticipated dataset
for sport activity is considered as input which can be applied to any HCI application.
KEYWORDS
Motion capture, Depth information, Rotation matrix, Animation
More Details : http://airccse.org/journal/ijcga/papers/4114ijcga03.pdf
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