APPEARANCE-BASED REPRESENTATION AND RENDERING OF CAST SHADOWS
Dong-O Kim1
, Sang Wook Lee2
, and Rae-Hong Park1
1Department of Electronic Engineering, School of Engineering, Sogang University, Seoul,
Korea 2Department of Media Technology, Graduate School of Media, Sogang University,
Seoul, Korea
ABSTRACT
Appearance-based approaches have the advantage of representing the variability of an object’s
appearance due to illumination change without explicit shape modeling. While a substantial amount of
research has been performed on the representation of object’s diffuse and specular shading, little attention
has been paid to cast shadows which are critical for attaining realism when multiple objects are present in
a scene. We present an appearance-based method for representing shadows and rendering them in a 3D
environment without explicit geometric modeling of shadow-casting object. A cubemap-like illumination
array is constructed, and an object’s shadow under each cubemap light pixel is sampled on a plane. Only
the geometry of the shadow-sampling plane is known relative to the cubemap lighting. The sampled images
of both the object and its cast shadows are represented using the Haar wavelet, and rendered on an
arbitrary 3D background of known geometry. Experiments are carried out to demonstrate the effectiveness
of the presented method.
KEYWORDS
Appearance, Diffuse, Specular, Shading, Rendering, Cubemap, Haar wavelet, Illumination
More Details : http://airccse.org/journal/ijcga/papers/3313ijcga01.pdf
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