FACIAL RIGGING FOR 3D CHARACTER

Matahari Bhakti Nendya1 , Eko Mulyanto Yuniarno2 and Samuel Gandang Gunanto3 1,2Department of Electrical Engineering, Institut Teknologi Sepuluh Nopember, Surabaya, Indonesia 3 Department of Animation, Institut Seni Indonesia, Yogyakarta, Indonesia 


ABSTRACT 

Facial animation is an important aspect to make character more life in virtual world. Early stage to make facial animation is facial rigging. Facial rigging is the process of creating the animation controls for a facial model and the animator’s interface to those controls. Facial feature points which associated with facial skeleton makes process of rigging easy to do. Weighting feature points on the face makes facial skeleton used as the basis of the manufacture of facial control to manual or automatic animation with motion data. 

KEYWORDS 

Facial Animation, Rigging, Feature Points, Facial Motion Data 

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