FOOTPRINT-DRIVEN LOCOMOTION COMPOSITION
Christos Mousas1
,Paul Newbury1,Christos-Nikolaos Anagnostopoulos2
1Department of Informatics, University of Sussex, Brighton BN1 9QJ, UK
2Department of Cultural Technology and Communication, University of the Aegean,
University Hill, Mytilene 81100, Greece
ABSTRACT
One of the most efficient ways of generating goal-directed walking motions is synthesising the final motion
based on footprints. Nevertheless, current implementations have not examined the generation of continuous
motion based on footprints, where different behaviours can be generated automatically. Therefore, in this
paper a flexible approach for footprint-driven locomotion composition is presented. The presented solution
is based on the ability to generate footprint-driven locomotion, with flexible features like jumping, running,
and stair stepping. In addition, the presented system examines the ability of generating the desired motion
of the character based on predefined footprint patterns that determine which behaviour should be
performed. Finally, it is examined the generation of transition patterns based on the velocity of the root and
the number of footsteps required to achieve the target behaviour smoothly and naturally.
KEYWORDS
Character Animation, Footprints, Locomotion Composition, Transition Patterns
More Details : http://airccse.org/journal/ijcga/papers/4414ijcga03.pdf
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