INTERACTIVE FULL-BODY MOTION CAPTURE USING INFRARED SENSOR NETWORK
Son Duong1
and Min-Hyung Choi2
1,2 Department of Computer Science and Engineering, University of Colorado Denver,
CO USA
ABSTRACT
Traditional motion capture (mocap) has been well-studied in visual science for the last decades. However
the field is mostly about capturing precise animation to be used in specific applications after intensive post
processing such as studying biomechanics or rigging models in movies. These data sets are normally
captured in complex laboratory environments with sophisticated equipment thus making motion capture a
field that is mostly exclusive to professional animators. In addition, obtrusive sensors must be attached to
actors and calibrated within the capturing system, resulting in limited and unnatural motion. In recent year
the rise of computer vision and interactive entertainment opened the gate for a different type of motion
capture which focuses on producing optical markerless or mechanical sensorless motion capture.
Furthermore a wide array of low-cost device are released that are easy to use for less mission critical
applications. This paper describes a new technique of using multiple infrared devices to process data from
multiple infrared sensors to enhance the flexibility and accuracy of the markerless mocap using commodity
devices such as Kinect. The method involves analyzing each individual sensor data, decompose and rebuild
them into a uniformed skeleton across all sensors. We then assign criteria to define the confidence level of
captured signal from sensor. Each sensor operates on its own process and communicates through MPI.
Our method emphasizes on the need of minimum calculation overhead for better real time performance
while being able to maintain good scalability.
KEYWORDS
Motion Capture, Infrared Sensor
More Details : http://airccse.org/journal/ijcga/papers/3413ijcga04.pdf
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