Iterative Smoothing of Curves and Surfaces
John R Rankin
Computer Science and Computer Engineering, La Trobe University, Australia
Abstract
Algorithms for drawing smooth curves and surfaces are well-known but may be too expensive in CPU
time to use for certain high speed interactive graphics applications. This paper looks at some new
geometrically-based smoothing algorithms that arrive at the final smooth curve or surface after the
application of an infinite number of iterations of the algorithm using subdivision refinement. When CPU
time is scarce low iteration counts can be used to provide an acceptable level of approximation of
smoothness and when CPU time is more plentiful higher levels of iteration can be applied for greater
visual smoothing accuracy. Three new algorithms are presented and analysed. Convergence is proved
geometrically for each and their timings are reported. Mixing iterations provides new opportunities for
achieving various different effects in curve and surface smoothing.
Keywords
subdivision curve schemes, subdivision surface computations
More Details : http://airccse.org/journal/ijcga/papers/3113ijcga03.pdf
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