SPH BASED FLUID ANIMATION USING CUDA ENABLED GPU
Uday A. Nuli1
and P. J. Kulkarni2
1
Textile and Engineering Institute, Ichalkaranji, Maharashtra(INDIA) 2Walchand College of Engineering, Sangli, Maharashtra(INDIA)
ABSTRACT
Realistic Fluid Animation is an inherent part of special effects in Film and Gaming Industry. These
animations are created through the simulation of highly compute intensive fluid model. The computations
involved in execution of fluid model emphasize the need of high performance parallel system to achieve the
real time animation. This paper primarily devoted to the formalization of parallel algorithms for fluid
animation employing Smoothed Particle Hydrodynamics (SPH) model on Compute Unified Device
Architecture (CUDA). We have demonstrated a considerable execution speedup on CUDA as compare to
CPU. The speedup is further improved by reducing complexity of SPH computations from O(N 2
) to O(N)
by utilizing spatial grid based particle neighbour lookup.
KEYWORDS
Particle Animation, Smoothed Particle Hydrodynamics, CUDA, SPH, GPU.
More Details : http://airccse.org/journal/ijcga/papers/2412ijcga04.pdf
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