ICVG: PRACTICAL CONSTRUCTIVE VOLUME GEOMETRY FOR INDIRECT VISUALIZATION
Mark Laprairie, Howard J. Hamilton, and Andrew Geiger
Department of Computer Science, University of Regina, Regina, Canada
ABSTRACT
The task of creating detailed three dimensional virtual worlds for interactive entertainment software can be
simplified by using Constructive Solid Geometry (CSG) techniques. CSG allows artists to combine
primitive shapes, visualized through polygons, into complex and believable scenery. Constructive Volume
Geometry (CVG) is a super-set of CSG that operates on volumetric data, which consists of values recorded
at constant intervals in three dimensions of space. To allow volumetric data to be integrated into existing
frameworks, indirect visualization is performed by constructing and visualizing polygon meshes
corresponding to the implicit surfaces in the volumetric data. The Indirect CVG (ICVG) algebra, which
provides constructive volume geometry operators appropriate to volumetric data that will be indirectly
visualized is introduced. ICVG includes operations analogous to the union, difference, and intersection
operators in the standard CVG algebra, as well as new operations. Additionally, a series of volumetric
primitives well suited to indirect visualization is defined.
KEYWORDS
Constructive solid geometry, constructive volumetric geometry, surface construction, isosurface,
virtual volume sampling function
More Details: http://aircconline.com/ijcga/V7N4/7417ijcga01.pdf
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