THE PLANI PLANT ANIMATION FRAMEWORK
Tina L.M. Derzaph and Howard J. Hamilton
Department of Computer Science, University of Regina, Regina, Saskatchewan
ABSTRACT
The PLant ANImation (PLANI) framework allows a designer’s ideas and decisions about virtual plants to
be guided through a structured process that results in an animation of a plant. The process proceeds by
selecting relevant objects with properties from four logically grouped domains to simplify implementation.
The resulting grouped objects are used as the baseline parameters for the coding process to create the
virtual plant. PLANI’s construction is based on more than a thousand years of biological research, fifty
years of functional-structural plant modelling, and ten years of ontology development, instantiated into an
animation environment. PLANI ensures that, when designing virtual plants, a selection of objects derived
from an appropriate ontology are considered, and that this selection depends on the purpose of the
animation, e.g., whether it is for gaming animation, biological simulation, or film animation. The use of
PLANI provides the developer with a framework that is flexible, covers a wide variety of structural,
functional, and animation objects for plants, and provides classification of current computer algorithms by
their applications to designing virtual plants.
KEYWORDS
Ontology, Virtual Plant, Animation, Framework, Plant Animation, Plant Ontology, Gene Ontology, Plant
Trait Ontology, Plant Environment Ontology.
Comments
Post a Comment